Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Elders are incredibly powerful mages who represent the minotaur's goddess in the physical world, in addition they carry out her will. Their power comes from their incredible aura combined with the divine crystals which they wield. These crystals are very powerful and very different from the ones wielded by the Warlocks, as they can be used to summon and create different powers... they can even distort living beings. These powerful orcacles sacrificed their sight in order to gain the ability to see their goddess as she is invisible to most creatures. Although they cannot see through their eyes the can see through a newly acquired sense which is obtained through the ritual in which they lost their original sight.
Anmerkungen: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Diese Einheit verfügt über Angriffe magischer Natur, welche immer eine hohe Trefferwahrscheinlichkeit aufweisen. Der arkane Angriff dieser Einheit fügt untoten sowie magischen Einheiten schweren Schaden zu und verletzt auch Lebende.
Vorherige Stufe: | Warlock |
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Nächste Stufe: | |
Kosten: | 70 |
LP: | 65 |
Bewegungskosten: | 4 |
EP: | 150 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | EoS Minotaur Elder |
Fertigkeiten: | divine health |
Stab Wucht | 10 - 2 Nahkampf | ||
aura blast Arkan | 15 - 3 Fernkampf | magisch | |
Feuerball Feuer | 12 - 3 Fernkampf | magisch |
Resistenzen: | |
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Klinge | -10% |
Stich | 0% |
Wucht | 0% |
Feuer | 10% |
Kälte | 10% |
Arkan | -30% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 30% |
Gefroren | 2 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 40% |
Küstennahes Riff | 2 | 30% |
Pilzhain | 2 | 40% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 20% |
Wald | 1 | 50% |